dustbreak

First Person Multiplayer Experience

C Shops


You and your team face off in a 4v4 match where three zones are up for control. Hold them to gain points and claim victory

Breakdown here


Three-lane layout


The goal

Summary

Goals here

Breakdown

Overview

A Stairs - Statue

Yard


gameplay trailer

A Dome

Blockout

B Streets

Blockade - Statue

During the blockout phase I always try to iterate on my design since this is when it's the easiest to make changes. Although I try to iterate early in the process, I have no issues with making large iterations further into the process as shown in the blockout gifs.

Design and Balance

This map is designed using a three lane system, a common approach in games such as Call of Duty and Counter-Strike maps.

It includes multiple routes leading across the map, with a central area that encourages player encounters and control. This layout creates clear structure while still allowing flexible movement and different strategies.

Gathering references

The first thing I did was to choose a theme. When researching different locations I found Geröme: a town in the region Cappadocia in Turkey.

The town has:

  • bright clean walls that makes for great readability. 

  • ancient ruins contrasted with more newly built houses that allows for distinct areas. 

  • a beautiful backdrop with hot air balloons filling up the sky.

Control Points

Control points highlight the most important areas of the map. The marked circles show positions that offer strong influence, with a good balance of cover and positional advantage to support both defense and offense.

Production

reflections

Ramps

Mid

B Tower