dustbreak
First Person Multiplayer Experience
C Shops
You and your team face off in a 4v4 match where three zones are up for control. Hold them to gain points and claim victory
Breakdown here
Three-lane layout
The goal
Summary
Goals here
Breakdown
Overview
A Stairs - Statue
Yard
gameplay trailer
A Dome
Blockout
B Streets
Blockade - Statue
During the blockout phase I always try to iterate on my design since this is when it's the easiest to make changes. Although I try to iterate early in the process, I have no issues with making large iterations further into the process as shown in the blockout gifs.
Design and Balance
This map is designed using a three lane system, a common approach in games such as Call of Duty and Counter-Strike maps.
It includes multiple routes leading across the map, with a central area that encourages player encounters and control. This layout creates clear structure while still allowing flexible movement and different strategies.
Gathering references
The first thing I did was to choose a theme. When researching different locations I found Geröme: a town in the region Cappadocia in Turkey.
The town has:
bright clean walls that makes for great readability.
ancient ruins contrasted with more newly built houses that allows for distinct areas.
a beautiful backdrop with hot air balloons filling up the sky.
Control Points
Control points highlight the most important areas of the map. The marked circles show positions that offer strong influence, with a good balance of cover and positional advantage to support both defense and offense.
Production
reflections
Ramps
Mid
B Tower